Marking two decades after Guitar Hero hit the market across the Atlantic, offering everyday gamers the means to become rock legends. Figuratively speaking, though you'd be hard-pressed telling that anyone who has nailed Free Bird’s lengthy guitar solo in front of a packed living-room audience.
Created by Harmonix, Guitar Hero provided users with a plastic guitar peripheral to match coloured notes moving along the screen synchronized to a song. Each riff corresponded to specific notes, producing the sensation of a genuine live show.
The studio previously experimented in the music genre before partnering with RedOctane, which was acquired by Activision in 2006. Together, they established the groundwork for a surprising billion-dollar series which made a remarkable impact on numerous of the artists included, introducing classic bands to millions of gaming enthusiasts.
A former executive, former COO from the developer, recalls the early budgetary hurdles in securing the songs – despite the fact the first two games mostly used rerecorded tracks.
“We reproduced every song because the cost prohibitive,” he explains. “Even with the publishing rights by themselves, it proved nearly impossible. We couldn’t get acts such as the Who – RedOctane had virtually no money, and we were fairly certain the project would flop. But once the game took off, album purchases airtime were going up, everyone wanted to be in.”
He continues: “One of the amazing things was how many parents got in touch and thanked us for introducing their kids to the music they adored. It became an intergenerational thing.”
Timeless Music Finds a New Audience
Northern Irish blues-rock band the Answer included their track in the 2008 release Guitar Hero World Tour. Lead musician the artist remembers the way the game brought older hits to the forefront: “The game provided a bigger, new demographic. Typically such music was considered outdated material, however once it got included in the game young people discovered it, abruptly it was cool. This validated it, and got rid of the ‘dad rock’ label. It provided all our music a new life.”
At that time, the Answer’s debut album was still not available in the US, so the game served as a primary platform of discovery for the band during their a North American tour opening for the rock giants. “The roadies were playing the song on the tour bus, and several knew us thanks to the game,” he notes.
Rock’s Heavyweight Titles and Lasting Impact
Music's heavyweight names soon took advantage of the game's success, with Aerosmith, Metallica and others featuring in specialized spin-off titles centered around each band’s catalogue and related stories, imagery and rock’n’roll mythology. For example, Guitar Hero: Aerosmith, it was said earned the band more money compared to their records. It moved well over 500,000 copies in its first week, while sales of their songs saw an increase of up to 40% during an era when the music business faced decline.
The series still motivates quick-handed fanaticism within the community. Recently, an online personality completed a remarkable feat featuring Through the Fire and Flames – a notoriously difficult anthem popularized through Guitar Hero – using a fan-made version, a no-cost alternative with almost identical mechanics but an array of customisation options. This track is difficult enough on expert mode, not to mention performed at double speed while hitting every one of the thousands of cues. The streamer claimed it took months of practice to accomplish.
“The game is a fun, fantasy thing. If you play other games, that doesn’t mean you ought to pick up a real gun and go to war,” notes musician Herman Li.
DragonForce had already wrapped up a profitable run before their hit appeared in the third game, but Li says it turned them into widely recognized. “I recall the record label informing us that we were selling albums like crazy,” he shares. “It exploded when we next toured, and we performed just before top acts on the Mayhem festival.”
In fact, DragonForce’s exposure from Guitar Hero proved so vast that it has threatened to eclipsing all other the band has done. Last year, the song was used in a trailer for Despicable Me 4. “Previously I thought otherwise, but I’ve made peace with it,” Li says. “If you only hear one DragonForce song, it’s totally cool – everyone’s got their own path in music and I'm pleased we’ve been part of people’s lives”.
The Lasting Legacy of a Iconic Controller
The best promotion, whether it’s for cars, apparel or video games, goes further than selling something – it inspires a longing. Did Guitar Hero tap into that? “Precisely what we were trying to create,” he confirms. “The excitement of being a rock star on the stage. From day one, the co-founders believed humans have a natural human desire to make music, and their goal was to use technology to enable everyone to participate”.
The majority installments came out over a mere five-year period between 2005 and 2010, featuring derivative titles such as DJ Hero, including a spinning deck, and Band Hero. After that, the publisher’s interest on peripherals died down, aside from a short-lived revival in 2015.
Games like the fan project and newer releases have maintained the scene active, with expectations of a new product from the original publisher on the way. Recently formed developers has entered work on their first rhythm-based title. The initial creators are participating in advisory roles. Is the world prepared to welcome a new entry in the spirit of the classic?
“Our team believed those games might become similar to sports games allowing annual releases,” Dornbrook says. “There’s so much fresh tracks that it could be perennially popular, so I’ve always been optimistic. It's entirely possible why it can’t persist for future fans.”